So that people can learn about NoEstimates, forecasting and sources of variation in software delivery, I created the NoEstimates game. I have workshopped it at various conferences, and, due to interest, have made it available as a downloadable package under a share-and-share-alike license. If you’d like me to do the professional printing and packaging for you, please let me know.
The game is for four to 50 players and takes between 90 and 120 minutes to play, including the debrief. The objective is to learn through simulated experience what and how much different factors influence delivery time and understand options for forecasting. In the course of the game and the debrief, participants learn about NoEstimates.